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	<title>Umami Design - Studio Blog</title>
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	<link>http://blog.umamidesign.com</link>
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	<pubDate>Mon, 23 Jun 2008 13:52:11 +0000</pubDate>
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		<title>Chip Cat</title>
		<link>http://blog.umamidesign.com/?p=266</link>
		<comments>http://blog.umamidesign.com/?p=266#comments</comments>
		<pubDate>Thu, 19 Jun 2008 21:24:21 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Playing]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=266</guid>
		<description><![CDATA[
This is a note from my daughter&#8217;s lunch this past year. Post-it® actually. It survived one of her days, though slightly milk soaked at the time, so I scanned it. This is the &#8220;Chip Cat.&#8221; I typically used him to remind her to check the &#8220;secret compartment&#8221; of her lunch bag. Anyhow, I&#8217;m waiting for [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-267" href="http://blog.umamidesign.com/?attachment_id=267"><img class="aligncenter size-medium wp-image-267" title="ud_080619" src="http://blog.umamidesign.com/ud-content/2008/06/ud_080619.jpg" alt="Don\'t forget to eat your chips" width="450" height="450" /></a></p>
<p>This is a note from my daughter&#8217;s lunch this past year. Post-it® actually. It survived one of her days, though slightly milk soaked at the time, so I scanned it. This is the &#8220;Chip Cat.&#8221; I typically used him to remind her to check the &#8220;secret compartment&#8221; of her lunch bag. Anyhow, I&#8217;m waiting for feedback on a project and decided to color it between calls. Dig.</p>
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		<title>Ungenius: Season 1</title>
		<link>http://blog.umamidesign.com/?p=264</link>
		<comments>http://blog.umamidesign.com/?p=264#comments</comments>
		<pubDate>Wed, 18 Jun 2008 14:45:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Playing]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=264</guid>
		<description><![CDATA[
Long story short, I collected a list of comments made by students during final presentations last semester. Why? Because the moment was ripe for documenting all the things you shouldn&#8217;t do during a final presentation. In fact, I could have sold tickets. In the spirit of keeping it short, and dodging another rant, I&#8217;ll end [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://blog.umamidesign.com/ud-content/2008/06/ud_0806172.jpg'><img src="http://blog.umamidesign.com/ud-content/2008/06/ud_0806172.jpg" alt="sixty five percent" title="ud_0806172" width="450" height="339" border="0" class="aligncenter size-medium wp-image-265" /></a></p>
<p>Long story short, I collected a list of comments made by students during final presentations last semester. Why? Because the moment was ripe for documenting all the things you <strong>shouldn&#8217;t</strong> do during a final presentation. In fact, I could have sold tickets. In the spirit of keeping it short, and dodging another rant, I&#8217;ll end with &#8220;There&#8217;s more.&#8221;</p>
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		<title>Space Thug</title>
		<link>http://blog.umamidesign.com/?p=253</link>
		<comments>http://blog.umamidesign.com/?p=253#comments</comments>
		<pubDate>Thu, 05 Jun 2008 03:06:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Sketch]]></category>

		<category><![CDATA[Studio Innards]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=253</guid>
		<description><![CDATA[
In-progress character development rough.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.umamidesign.com/ud-content/ud_080604.jpg" border="0" width="450" height="575" alt="" /></p>
<p>In-progress character development rough.</p>
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		<title>Cold Germ</title>
		<link>http://blog.umamidesign.com/?p=252</link>
		<comments>http://blog.umamidesign.com/?p=252#comments</comments>
		<pubDate>Thu, 29 May 2008 02:08:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Playing]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=252</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.umamidesign.com/ud-content/ud_080528.jpg" width="450" height="299" alt="" /></p>
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		<title>Process Overview 4/4: Steps</title>
		<link>http://blog.umamidesign.com/?p=251</link>
		<comments>http://blog.umamidesign.com/?p=251#comments</comments>
		<pubDate>Tue, 27 May 2008 16:28:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Studio Innards]]></category>

		<category><![CDATA[Tip]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=251</guid>
		<description><![CDATA[
Download iPhone/Touch version ( .mp4 - 14.7MB)
]]></description>
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<p><a href="http://blog.umamidesign.com/downloads/ud_storyboardn-v1.zip" title="iPod file">Download iPhone/Touch version</a> ( .mp4 - 14.7MB)</p>
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		<title>Process Overview 3/4: Subway</title>
		<link>http://blog.umamidesign.com/?p=250</link>
		<comments>http://blog.umamidesign.com/?p=250#comments</comments>
		<pubDate>Sat, 24 May 2008 01:12:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Studio Innards]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=250</guid>
		<description><![CDATA[
A cut scene I would have loved to color.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.umamidesign.com/ud-content/ud_080523.jpg" width="450" height="336" alt="" /></p>
<p>A cut scene I would have loved to color.</p>
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		<title>Process Overview 2/4: Green Toy</title>
		<link>http://blog.umamidesign.com/?p=249</link>
		<comments>http://blog.umamidesign.com/?p=249#comments</comments>
		<pubDate>Fri, 23 May 2008 01:43:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Final Art]]></category>

		<category><![CDATA[Studio Innards]]></category>

		<category><![CDATA[Tip]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=249</guid>
		<description><![CDATA[
(click to enlarge)
I came up with the above after being asked to create a &#8220;small, cute toy that looks like it could be found in a Discovery store.&#8221; A special thanks goes to Photoshop CS3&#8217;s new &#8220;Smart Object&#8221; feature for DOF situations like this. I&#8217;m now able to convert assets within scenes, such as the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.umamidesign.com/ud-content/ud_080521.jpg"><img src="http://blog.umamidesign.com/ud-content/ud_080521.jpg" border="0" width="450" height="336" alt="" /></a><br />
(click to enlarge)</p>
<p>I came up with the above after being asked to create a &#8220;small, cute toy that looks like it could be found in a Discovery store.&#8221; A special thanks goes to Photoshop CS3&#8217;s new &#8220;Smart Object&#8221; feature for DOF situations like this. I&#8217;m now able to convert assets within scenes, such as the blurred figure in the background here, into &#8220;Smart Objects&#8221; allowing multiple adjustments without harming the original art. &#8220;Adjustment Layers&#8221; set to &#8220;Hue &#038; Saturation&#8221; also play a major role, in conjunction with &#8220;Smart Objects,&#8221; when subtle color treatments are needed. Sure, &#8220;Photo Filter&#8221; is better in many ways. However &#8220;Hue &#038; Saturation&#8221; can ease the revision process in ways &#8220;Photo Filter&#8221; can not. For example, the toy in this scenes was changed from purple to green at the client&#8217;s request. Did I have time to repaint it? Not exactly. So, an &#8220;Adjustment Layer&#8221; masked to the toy&#8217;s outline was added and the &#8220;Hue&#8221; slider took care of business. Note that this isn&#8217;t the best foundational approach. Repainting is the preferred method. But a deadline is a deadline and sometimes a zero footprint approach to effects is better than not delivering.</p>
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			<wfw:commentRss>http://blog.umamidesign.com/?feed=rss2&amp;p=249</wfw:commentRss>
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		<title>Process Overview 1/4: Maria</title>
		<link>http://blog.umamidesign.com/?p=248</link>
		<comments>http://blog.umamidesign.com/?p=248#comments</comments>
		<pubDate>Wed, 21 May 2008 03:09:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Final Art]]></category>

		<category><![CDATA[Studio Innards]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=248</guid>
		<description><![CDATA[
(Click to enlarge)
Though extremely fun, a few recent projects required 4 all-nighters over the past week &#8216;n a half. I am, again, blogging on 2-hours of sleep. The above is a minor supporting image used within a concept GUI and part to a few elements I&#8217;ll post. Of the 141 exploratory sketches created 72 lead [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.umamidesign.com/ud-content/ud_080520.jpg"><img src="http://blog.umamidesign.com/ud-content/ud_080520.jpg" width="450" height="243" alt="" /></a><br />
(Click to enlarge)</p>
<p>Though extremely fun, a few recent projects required 4 all-nighters over the past week &#8216;n a half. I am, again, blogging on 2-hours of sleep. The above is a minor supporting image used within a concept GUI and part to a few elements I&#8217;ll post. Of the 141 exploratory sketches created 72 lead to full-color scenes. It was around this same time yesterday (11:00pm), when the remaining scene count was 14, I calculated the production pace required to complete the scenes by the 3:30 deadline today. With 15 - 20-minutes towards refining roughs and 30-minutes for coloring I would have approximately 3-hours of fat on the clock. But only if I worked non-stop. No emailing, no surfing, no phone calls. This also meant the 4:30am production speed would have to mirror the fresh, well-caffeinated 11:00pm pace. This, of course, isn&#8217;t realistic at all. Hence the 3-hours of wiggle room. Anyhow&#8230;I finished at 3:00. Only 30-minutes early and way, way, too close.</p>
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			<wfw:commentRss>http://blog.umamidesign.com/?feed=rss2&amp;p=248</wfw:commentRss>
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		<title>Give me a cookie, South America</title>
		<link>http://blog.umamidesign.com/?p=247</link>
		<comments>http://blog.umamidesign.com/?p=247#comments</comments>
		<pubDate>Fri, 16 May 2008 01:13:47 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Final Art]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=247</guid>
		<description><![CDATA[ 
(click to enlarge)
&#8230;first, and likely last, map illustration in PS. Dig.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.umamidesign.com/ud-content/ud_080515.jpg"><img src="http://blog.umamidesign.com/ud-content/ud_080515.jpg" border="0" width="450" height="300" alt="" /> </a><br />
(click to enlarge)</p>
<p>&#8230;first, and likely last, map illustration in PS. Dig.</p>
]]></content:encoded>
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		<item>
		<title>&#8220;Carnival woman&#8221;</title>
		<link>http://blog.umamidesign.com/?p=246</link>
		<comments>http://blog.umamidesign.com/?p=246#comments</comments>
		<pubDate>Wed, 14 May 2008 14:56:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
		
		<category><![CDATA[Final Art]]></category>

		<category><![CDATA[Studio Innards]]></category>

		<guid isPermaLink="false">http://blog.umamidesign.com/?p=246</guid>
		<description><![CDATA[
This is a &#8220;high fidelity&#8221; treatment. For a storyboard that is. The previous post showed a (or my) typical rough sketch and color treatment. Due to the time it took me to color the above I&#8217;ll always remember it as my most irresponsible moment during this project. You see, to meet the deadline I calculated [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.umamidesign.com/ud-content/ud_080514.jpg" width="450" height="335" alt="" /></p>
<p>This is a &#8220;high fidelity&#8221; treatment. For a storyboard that is. The <a href="http://blog.umamidesign.com/?p=245">previous post</a> showed a (or my) typical rough sketch and color treatment. Due to the time it took me to color the above I&#8217;ll always remember it as my most irresponsible moment during this project. You see, to meet the deadline I calculated no more than 40-minutes could be spent coloring any given scene. An <a href="http://www.apple.com/downloads/dashboard/food/eggtimer2.html">egg timer</a>, fresh drink, and steady <a href="http://www.pandora.com/">stream of jams</a> (or <a href="http://www.npr.org/">other</a>) generally helps production move along smoov. Well, for this particular scene I spent 1 hr. 15 minutes coloring it -and knew the whole time I was screwing up but simply didn&#8217;t care. Probably because I was having fun. Anyhow. Enjoy. More soon.</p>
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